Baby LED light suit halloween costume preview
This is the best thing I’ve ever seen ever
probably the coolest historic city I’ve ever been to #dresden #germany (at Dresden, Germany)
The continuous Fourier transform takes an input function f(x) in the time domain and turns it into a new function, ƒ̂(x) in the frequency domain. (These can represent other things too, but that’s besides the point.)
(Tumblr kept rejecting the proper sized GIFs, so they may look blurry, pixelated or compressed to you. There’s also HD video.)
In the first animation, the Fourier transform (as usually defined in signal processing) is applied to the rectangular function, returning the normalized sinc function.
In the second animation, the transform is reapplied to the normalized sinc function, and we get our original rect function back.
It takes four iterations of the Fourier transform to get back to the original function. We say it is a 4-periodic automorphism.
However, in this particular example, and with this particular definition of the Fourier transform, the rect function and the sinc function are exact inverses of each other. Using other definitions would require four applications, as we would get a distorted rect and sinc function in the intermediate steps.
For simplicity, I opted for this so I don’t have very tall and very wide intermediate functions, or the need for a very long animation. It doesn’t really work visually, and the details can be easily extrapolated once the main idea gets across, I think.
In this example, it also happens that there are no imaginary/sine components, so you’re looking at the real/cosine components only.
Shown at left, overlaid on the red time domain curve, you’ll notice a changing yellow curve. This is the approximation using the components extracted from the frequency domain “found” so far (the blue cosines sweeping the surface). The approximation is calculated by adding all the components, by integrating along the entire surface (this is continuous, remember?)
As we add more and more of the components, the approximation improves. In some special cases, it is exact. For the rect function, it isn’t, and you get some wavy artifacts in some places (the sudden jumps, aka discontinuities). These are due to Gibbs phenomenon, and are the main cause of ringing artifacts. As you’ll probably notice, the approximation is pretty much dead on for the sinc function, as shown in the second animation.
The illustration shows the domains in the interval [-5,5], but the Fourier transform extends infinitely to all directions, of course.
The surface illustrated here isn’t too far off from the approach used in Fourier operators. If you consider the surfaces defined by z = cos(xy) and z = sin(xy), you get the cosine and sine Fourier operators. Having complex values lets you mix both into one thing.
The surface you see in the first animation is just z = cos(2πxy)sinc(πy). The Fourier transform can be thought of as multiplying a function by these continuous operators, and integrating the result. This can be very neatly performed using matrix multiplication in the discrete cases. (New drinking game: take a shot every time linear algebra shows up in any mathematical discussion.)
This also explains why the Fourier transform is cyclic after 4 iterations: rotating 90° four times gets you back to your original position. By using different rotation angles, you get fractional Fourier transforms. Awesome stuff.
NOTE: This animation is a follow-up to the previous one on time/frequency domains, showing discrete frequency components. Check that one out too, as it may help with understanding this one.
Sadly, I had to reduce the images to 400 pixels wide instead of 500. Tumblr wouldn’t accept it otherwise. However, a HD video is also available:
This animation would probably look better with a different way of rendering that surface. Sorry, I don’t have anything better available at the moment, but I’ll work on it. If I do come up with something, I’ll post an update.
A 5-pointed star’s “sine” and “cosine” functions
Based on the same principle as the polygonal trigonometric functions.
This was requested a few times, but I had to figure how to draw polar stars first. Finally got around to it.
I won’t be updating the sound generator. Sorry.
The familiar trigonometric functions can be geometrically derived from a circle.
But what if, instead of the circle, we used a regular polygon?
In this animation, we see what the “polygonal sine” looks like for the square and the hexagon. The polygon is such that the inscribed circle has radius 1.
We’ll keep using the angle from the x-axis as the function’s input, instead of the distance along the shape’s boundary. (These are only the same value in the case of a unit circle!) This is why the square does not trace a straight diagonal line, as you might expect, but a segment of the tangent function. In other words, the speed of the dot around the polygon is not constant anymore, but the angle the dot makes changes at a constant rate.
Since these polygons are not perfectly symmetrical like the circle, the function will depend on the orientation of the polygon.
More on this subject and derivations of the functions can be found in this other post
Now you can also listen to what these waves sound like.
This technique is general for any polar curve. Here’s a heart’s sine function, for instance
The familiar trigonometric functions can be geometrically derived from a circle.
But what if, instead of the circle, we used a regular polygon?
In this animation, we see what the “polygonal sine” looks like for the square and the hexagon. The polygon is such that the inscribed circle has radius 1. (There’s a very neat reason for this.)
Since these polygons are not perfectly symmetrical like the circle, the function will depend on the orientation of the polygon.
More on this subject can be found in this other post
Sena bisküvileri ezelim
Sena mikser
Sena çikolatayı dolaba koy
Sena keki kesmemiz lazım
Sena krem şanti için kap
Sena sütü naaptın
HMMM PEKİ…..